You call on the spirits of the winds, knocking your foes aside and giving your allies a brief respite to compose themselves.
Daily • Primal, Implement, Zone
Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Wisdom vs. Reflex
Hit: The target is knocked prone. Each ally in burst may spend a healing surge.
Effect: The attack creates a zone of coruscating wind in the space the attack affected. The zone lasts until the end of the encounter. As a move action, you can move the zone 5 squares. You can slide any enemy who begins its turn in the zone 1 square. Any ally who begins their turn in the zone may regain hit points equal to your Wisdom modifier.