Druid of the Wurm Encounter Powers

DRUID OF THE WURM LEVEL 1 ENCOUNTER POWERS

    • Bolstering Call
    • Druid of the Wurm Attack 1
    • You let your power ebb into the air around you, inspiring your allies and terrifying your enemies as you demonstrate your verdant might.
    • Encounter   •   Primal, Implement
    • Standard Action
    • Melee 1
    • Target: One creature
    • Attack: Wisdom vs. Fortitude


    • Hit: 2d8 + Wisdom modifier damage


    • Effect: VITALITY OF THE WURM: Until the end of your next turn, you and your allies gain a +3 bonus to all Defenses while adjacent to you.
    • Created with DungeonMastering.com’s DM Tools
    • Entangling Wold
    • Druid of the Wurm Attack 1
    • You call forth the spirits of the wold, causing vines and roots to sprout from the ground and wrap your foes in their tangling embrace.
    • Encounter   •   Implement, Primal
    • Standard Action
    • Area burst 1 within 10 squares
    • Target: Each creature in burst
    • Attack: Wisdom vs. Reflex


    • Hit: 1d10 + Wisdom modifier damage


    • Effect: Each square adjacent to the target becomes difficult terrain until the end of your next turn.
    • Created with DungeonMastering.com’s DM Tools
    • Flashfreeze
    • Druid of the Wurm Attack 1
    • A bolt of ice explodes across your target, leaving them rooted in place.
    • Encounter   •   Primal, Implement, Cold
    • Standard Action
    • Ranged 10
    • Target: One creature
    • Attack: Wisdom vs. Will


    • Hit: 1d6 + Wisdom modifier cold damage


    • Effect: The target is immobilized until the end of your next turn.
    • Created with DungeonMastering.com’s DM Tools
    • Swarming Strike
    • Druid of the Wurm Attack 1
    • You lunge forward, your body becoming a horde of chittering insects to bite and sting all your nearby foes.
    • Encounter   •   Primal, Implement
    • Standard Action
    • Close burst 1
    • Target: Each creature in burst
    • Attack: Dexterity vs. Reflex


    • Hit: 2d6 + Wisdom modifier damage.


    • Effect: WURM’S PREDATION: You take half damage from all melee attacks and ranged attacks until the end of your next turn.

    • Created with DungeonMastering.com’s DM Tools

Druid of the Wurm Encounter Powers

Flames of War Aylen