Flames of War
Role: Leader. You are a natural leader, and, as such, your allies flock to you in battle and you bolster and protect them with a suite of prayers to whatever deity you revere. You guide their blades into a chorus of unerring strikes, and deflect those of their opponents all in the same breath.
Power Source: Divine. You are the hand of your god, and, whether you speak your prayers to Cyriss, lord of the gear, or Menoth, the bastard god of the Protectorate, your own magics are amplified by your beliefs and the favor of your patron.
Key Abilities: Strength, Intelligence, Charisma
Armor Proficiencies: Light, Medium, Light Shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level. Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha)
Class Features: Favor of the Chosen, Bolstering Prayer, Leader of Men
FAVOR OF THE CHOSEN: At character creation, you must choose a patron deity from the list below to which you pledge yourself. Each deity grants the chaplain a particular boon, as denoted by the list.
BOLSTERING PRAYER: You gain the Bolstering Prayer power
LEADER OF MEN: At character creation, you must select one of the following boons.
Tactician: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to Initiative
Commander: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to attack rolls during the first round of combat.